![]() Keep the RN BB intact, because where the RN BB really, really shines is late game. Keep at some range to be safe from torpedoes yet close enough where you can regularly hit (that can be said with any BB, really, unless you're something like a Secondary Spec German BB). You are NOT a brawler, especially once at Tier VII onwards. This puts pressure on the target with consumables on CD and damage racking up. The RN BB keeps attacking, landing fires, etc. It may require repeated applications, because the target may put the fires out and repair most of the fire damage dealt, back. It wears them down with repeated, lower HE damage, combined with fires sticking and causing damage. RN BB HE does not wreck people in the short term. You will be heavily tempted to swing the entire ship to fire off the guns, but be aware, doing so may present the threat with a beautiful broadside to molest.įrom Tier VII onwards, the turret traverse issue goes away.Īnother thing that RN BBs tend to emphasize is time, patience. But if you try to knife fight, that turret traverse becomes a very annoying issue. Expert Marksman trait helps you quite a bit. That mid range is ideal for them because at that range, the turret traverse deal is more bearable. Tier III-VI, RN BBs have terrible turret traverse. The main problem I face is how to deal with the slow turret traverse and what situation should I wait for the turrets to turn or turn the ship entirely? I keep hearing play them at mid range, HE BBs and AP Cruisers, but thats about it. However I have not found much info for how to effectly play them. Its been a while since the introduction of the British BBs in the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |